![]() ![]() ![]() ![]() This is a team game, and one with an unusual amount of room for different players to specialize in a particular role, which in turn complements those of their teammates. In turn, however, Tribes is rarely played out on the individual level. In one-on-one encounters, a slow, defensive strategy is rarely rewarded as much as the active use of speed and flight capability. The key to Tribes on an individual level, then, is learning to use one's mobility to the fullest. Along with the usual complement of zap-guns, rocket launchers, grenades, and other implements of destruction, every player also has a jetpack, which serves to loft them across the map in great aerial bounds or speedy powerslides. The scale of the game is bigger than just about anything comparable on a console - even if Aerial Assault is something of a step back in that regard, compared to the PC's Tribes 2 - but the amount of mobility each player possesses is just as substantial. Gameplay Tribes is a game of first-person team combat, mainly capture-the-flag, played out on massive indoor-outdoor maps. The first-person controls will always be a sticking point for some, particularly thanks to Aerial Assault's retention to the traditionally massive Tribes level scale, but again, there are some smart measures in placeto compensate for that potential problem. Its online support seems to be solid enough, although modem users are obviously not going to have as much fun as their broadband cousins, and in a surprising turn, the bot AI does a great job of compensating for a possible lack of fellows to play with. The game still shows its PC roots in several ways, but it also manages to compensate for the peculiarities of a console control interface while keeping the important aspects of the Tribes series intact. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |